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 Axel City 2

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Nomax
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Number of posts : 6430
Age : 42
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PostSubject: Axel City 2   Axel City 2 Clock_9Sat 26 Jan 2019 - 21:14

Axel City 2 Ac2_00

Axel City 2, the doujin 2D fighting game by Project Atsuki, will be released on exA-Arcadia. Playable at JAEPO 2019, the game features a roaster of 40 fighters!

Axel City 2, le jeu de combat 2D doujin de Project Atsuki, sortira sur exA-Arcadia. Jouable à la JAEPO 2019, le jeu comprend 40 combattants!

Axel City 2 Ac2_01

Gameplay video:


Screenshots:
Axel City 2 Ac2_02

Axel City 2 Ac2_03

Axel City 2 Ac2_04

Axel City 2 Ac2_05

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Number of posts : 6430
Age : 42
City : Andenne
Country : Belgium
Registration date : 2005-01-20

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PostSubject: Re: Axel City 2   Axel City 2 Clock_9Mon 24 May 2021 - 19:48

Team EXA-AM2 is helping for the development. The game will be released this year.
L'équipe EXA-AM2 participe au développement. Le jeu sortira cette année.

Teaser:

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PostSubject: Re: Axel City 2   Axel City 2 Clock_9Sun 4 Jul 2021 - 15:04

Gameplay video shot at Amusement Expo International 2021 by Arcade Heroes:


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PostSubject: Re: Axel City 2   Axel City 2 Clock_9Sun 12 Dec 2021 - 19:55

Axel City 2 gameplay video shot by Arcade Heroes at IAAPA Expo 2021:

Dokuromaru VS. Sabade:

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PostSubject: Re: Axel City 2   Axel City 2 Clock_9Fri 10 Feb 2023 - 13:42

JAEPO 2023 presentation video:

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PostSubject: Re: Axel City 2   Axel City 2 Clock_9Mon 3 Jul 2023 - 1:45

A location test of Axel City 2 starts at Shinjuku Sportsland today.
Un location test d'Axel City 2 débute aujourd'hui au Shinjuku Sportsland.


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PostSubject: Re: Axel City 2   Axel City 2 Clock_9Sun 10 Mar 2024 - 18:10


Axel City 2 ver. 1.0.2 is available:

■ Added AUTO (opponent automatically stands up and crouches down) option to the opponent movement settings (MOVEMENT) in Training Mode.
■ Fixed a bug in the opponent defence setting (GUARDING) in Training Mode where the opponent is not guarded in conjunction with the opponent movement setting.
■ Fixed a problem with the score display in the TIME score setting in Training Mode.
■ Added score information display function in training mode.
■ Fixed an issue where the player cannot advance until the time is over if there is life recovery after a round.

■ Adjusted the acceptance time of tame moves for all characters.
■ Adjusted the attack power of all characters.
■ Adjusted the aerial hit effect of Dash Counter (DC) for all characters.

Balance adjustments by character:

■ Agito:
・Fixed the post-technique hardness of Feiyan Ryu Hisho.
・Fixed landing of Strong Dragon Flying.
・Fixed the frame and judgement of Dark Eye.

■ Azami:
・Fixed judging of crouching strong P.
・Fixed the hardness of the Sword Eagle Dance Bullet after a move.

■ Ayame:
・Fixed input reception for Jigoku Tadakan Sickle.
・Corrected Zantou Jigokuruma's input acceptance.
・Strengthened the movement distance of the Strong Hell Scythe.
・Corrected the first level of the middle K on the Death Ray Leg to be cancelable with Super Special Moves, and the second level to be non-cancelable with Special Moves (Super Special Moves can be canceled).

■ Wolf Fang:
・Fixed the frame after Snatch lands.
・Fixed so that all DCs cannot be cancelled into Super Special Moves if they are blocked.
・Gauge increase rate for each action adjusted.
・Adjusted the behaviour of mid-ground P when it hits in mid-air.

■ Vurad:
・Changed Final Death Glow so that it is easier to get a full hit in the air
・Fixed a problem with the sound of effects.
・Fixed the occurrence frame and duration of Death Thru.
・Fixed the behaviour of DC Medium P when it hits in mid-air, causing it to blow up and hit.

■ Aime:
・Fixed DC medium K being able to cancel super special moves.
・Fixed dash high-jump judging glitches.

■ Olios:
・Fixed Lightning Screw's post-technique hardness.
・Fixed an issue where Jump Weak P and Medium K were not being judged as expected.

■ Gaou:
・Fixed the behaviour of DC Medium P when hit in mid-air.
・Fixed the input acceptance of the mind's eye.
・DC medium K has been strengthened to a medium hit.

■ Kazumi:
・Adjusted cancellation acceptance and landing gap for mid-air Feather Strike.
・Fixed the end of the Touwashi Renbu Bullet to be hit by a flying hit.
・Fixed the behaviour of DC medium K when it hits in mid-air.

■ Girian:
・Adjusted the behaviour of DC Weak P.
・Enhanced Enemy Dust's generation frame and duration.
・Fixed DC Medium P being hit by blowback.
・Fixed DC Medium K's behaviour when hit from the ground and in mid-air.
・DC Strong K's aerial hit behaviour has been changed to a blowback hit.

■ Cat Heart:
・Fixed so that if all DCs are blocked, they cannot be cancelled into CEQ Buster.
・DC Weak K judgment has been strengthened.

■ Claudia:
・Fixed cancellation reception for Weak DD Tasks.
・Fixed mid DD Task's behaviour when hit in mid-air to be a strong hit.
・Fixed DC Medium P's damage detection.
・Fixed DC Strong P being hit hard in mid-air.
・Fixed the third stage of the Final D Bomb being a strong hit.
・Fixed dash high jump judging glitch.

■ Kurogane:
・Fixed so that all DCs cannot be cancelled into Super Special Moves if they are blocked
・Fixed DC Weak P and DC Strong K's aerial hit behaviour to blow up and deal damage.

■ Kenji:
・Dragon Claw Leg and Skull Drop have been fixed as Blow Off attacks.
・Reduced the gap when landing a strong dragon fly.
・Fixed the onset frame and duration of Dark Eye.
・Fixed the behaviour of DC Medium P when it hits in mid-air, making it a blow-up attack.

■ Gensyu:
・Fixed DC medium K for blowup damage.
・Second stage of Weak Hayabasho can be cancelled with Strong Gun Ki.
・Fixed the judgement of cancelling a strong Tenryu-ka after a strong Hayabasho.
・Fixed the behaviour of Tenkake Weiyobouhou when it hits in mid-air to be a strong attack.
・Fixed all Strong Cannon Ki attack detection points to blow up and cause damage.

■ Sabade:
・Adjusted cancellation grace for Jump Strong P and Strong K.
・Fixed the behaviour of DC Strong K when it hits in mid-air to Blowout Damage.
・Fixed the behaviour of Toushin Kakudara when it hits in mid-air to be a strong hit.
・Fixed the behaviour of the crouching middle K when it hits.
・Fixed input reception for Shinigami.

■ Sayaka:
・Fixed the distance and end of the Chinese Swallow Blade to be a strong hit.
・Fixed the distance at the end of the strong Hua Swallow Blade
・Adjusted the jump distance of Weak Dark Swallow after it hits.
・Medium Dark Swallow's generation slowed and adjusted to an unguardable throw.
・Fixed the hit detection of DC Middle P.
・Fixed the ability to cancel from the second level of DC Middle K.
・Fixed upper body invincibility for Goukou Yami Tsubame.

■ Sandra:
・Fixed hardness time when Titan Rave is blocked to be longer.
・Fixed so that all DCs cannot be cancelled into Super Special Moves if blocked.
・Changed the behaviour of the crouching strong P when it hits in mid-air to a strong hit.
・Fixed dash high jump judging glitch.

■ Shiun:
・Strengthened the generation of the Jump Strong K.
・DC Weak P's flipping detection has been strengthened.
・DC Strong K changed to a mid-strength attack.

■ Scissors:
・Medium D cutter strengthened to be completely invincible until it activates.
・Added invincibility time to DC Weak P. Fixed so it cannot be cancelled if blocked.

■ Syura:
・Fixed input reception for Doukoden to make it less prone to outbursts.
・Fixed DC Medium P's behaviour when hit in mid-air to blow up and hit.

■ Soura:
・Fixed DC medium P's behaviour when hit in mid-air to blow away damage.
・Fixed the behaviour of DC Strong P being able to cancel a normal move when hit on the second level.
・Fixed DC Weak K's behaviour when hit in mid-air to be a strong attack.

■ D-Wan:
・Reduced the hardness of Zanryo Jetsurugi after the move.
・Fixed the behaviour of the crouching strong K when it hits in mid-air.
・Fixed DC medium K's mid-air hit behaviour for being hit by a flying bomb.
・Fixed the behaviour of the DC Strong K when it hits in mid-air to be affected by blowback damage, and made it cancelable with some Special Moves.
・Strong Snake Iron Run cancellable.
・Adjusted the lateral judgement of the medium Snake Iron Run Dance.
・Fixed a dash high jump judging bug.

■ Dokuromaru:
・Zanblade Tadakabuto easier to full-hit in mid-air.
・Fixed DC medium K's aerial hit behaviour for strong hits.

■ Hayato:
・Fixed so that if all DCs are blocked, they cannot be cancelled into Jigoku Meido Ochiri.

■ Higeta:
・Fixed a bug where the throw detection was disappearing when crouching.
・DC Weak P's aerial hit behaviour has been corrected to blow up and hit.
・Fixed DC Medium P's behaviour when hit from a standing position to be a strong hit.

■ Byaku:
・Tweaked throw frames.
・Fixed command reception sensitivity.

■ Maria:
・Fixed the landing of Tornado Drop.
・Significantly strengthened the generation and duration of Ikki Shinkouken
・Adjusted the hardness and cancellation timing of the second stage of Weak Sansha, and the behaviour of hits in mid-air.
・Adjusted the behaviour of the standing middle K when it hits in mid-air.
・Adjusted the landing of the Weak Raid Leg.
・Enhanced the travel distance of the Rokan Check Strike.

■ Mr. Jaws:
・DC middle K's behaviour when hit in mid-air has been enhanced to a strong attack.
・Fixed various cancellations not possible before the second stage of Strong Wave Fog occurs.

■ Miss Tiger:
・Reduced the hardness time after the Dead Cancel move.
・Fixed Dead Cancer (P version) to hit crouching characters.
・Behaviour of DC Medium P mid-air hits has been corrected to blow up and hit.
・Behaviour of DC Strong K mid-air hits has been changed to a blow-up attack.
・DC Weak and Medium P attack detection and frames enhanced.

■ Myouun:
・Fixed the behaviour of the Weak Break Pole Claw when it hits in mid-air to medium damage.
・Fixed the behaviour of the second mid-air hit of the Strong Pole Claw to be a blow-up damage.
・Fixed the behaviour of the medium claw when it hits in mid-air to be a strong attack.
・Fixed the startup frame of the Breaking Pole Shake to be faster, and enhanced the behaviour of its mid-air hit to blow up vertically.
・DC Weak P's ground hit behaviour has been changed to a strong hit.
・DC Middle P's aerial hit behaviour has been changed to a flying hit.

■ Laiho:
・Fixed the aerial hit behaviour of the standing strong P to be a strong attack.
・Fixed Weak Gekkou-ka's mid-air hit behaviour to be a strong hit.
・Weak Gekkou-ka can now be cancelled with Meikai-ken.
・Adjusted the total number of frames after a point hole is confirmed.
・Fixed handling of Weak Gatomon Dance after blocking an enemy.
・Enhanced the movement distance and detection of the medium Meikai-ken.
・Changed so that Strong Meikai-ken can be followed up after a hit instead of having a slower onset.
・Fixed the behaviour of DC Middle P when it hits in mid-air, causing it to blow up and hit the enemy.

■ Lion Hard:
・Fixed so that all DCs cannot be cancelled into Super Special Moves if they are blocked.
・Fixed so that Super Special Moves cannot be cancelled after Lion Head.
・Gauge increase rate for each action adjusted.
・Fixed mid-DC P hits in mid-air to be a strong hit.
・Adjusted the cancelable time of the standing strong K.

■ Radia:
・Fixed the behaviour of the mid-air hit of the standing K to be a medium hit.
・Fixed the behaviour of the second stage of the Weak Lara Shine when it hits in mid-air to be a strong hit.
・Fixed the behaviour of the first mid Lara Shine when it hits in mid-air to be a strong hit, and the second hit to be a blow-up hit.
・Fixed the behaviour of the last stage of the strong Lara Shine when it hits in mid-air to be a blow-up hit.
・Behaviour of medium Lara Shine spins on hit changed to a strong hit.
・Fixed so that DC Medium P can be cancelled with Weak Lara Shine.
・Fixed the last clash of Lara Shatia.
・Fixed Lara Shatia to be easier to full-hit in the air.

■ Rin:
・Fixed to greatly enhance the travel distance of the Three Palms (Weak) so that it can be cancelled into other Three Palms.
・Fixed the behaviour of the Sanposhiho (Weak) when it hits in mid-air to be a strong hit.

■ Rui:
・Fixed reception of K cancel during jump.
・Fixed reception time for Super Move commands.
・Fixed the behaviour of Chukin Kongoken when it hits in mid-air to be a strong attack.
・Fixed so that Kasumi and Tomoe Nagi cannot be cancelled if all DCs are blocked.
・Fixed DC Medium P's behaviour when hit in mid-air to be a strong attack.
・Fixed cancel reception for DC Strong P.
・Fixed DC Weak K's behaviour when hit in mid-air to be medium damage.
・Fixed DC medium K's behaviour when hit in mid-air to be a strong hit.
・DC Strong K's mid-air hit behaviour has been changed to a blow-up hit.

■ Reiza:
・Fixed dash high-jump judging glitches.

■ Reydey:
・Fixed the behaviour of the standing middle K when it hits in mid-air.
・Changed the behaviour of Hana-Sekon Ranbu when it hits in mid-air to a strong hit.
・Last stage of DC Middle P changed to a blow-up damage.
・DC Weak K's first stage changed to a strong hit.

Previous changes (ver. 1.0.1):

■ Added Overheat graphic display for air supers
■ Adjusted the wake up hit box frames when in the corner
■ Adjusted the input buffer window for normal throws
■ Fixed a bug where the input buffer for air combos was not consistent
■ Fixed certain jump attacks to have the originally intended hit effect
■ Fixed issue with some characters’ Dash Counter moves

Balance adjustments by character:

■ Agito
・Adjusted the recovery frames after his Level 2 super move

■ Catheart
・Changed her weak and medium air Hunter Dive to launch on hit

■ Girian
・After his jumping strong kick, changed his animation frames

■ Kenji
・Adjusted the recovery frames after his Level 2 super move

■ Ms. Tiger
・Changed the weak End Kill move so when it hits in the air, it will now launch

■ Reydey
・Adjusted her forward+P and related moves so that they are easier to connect
・Changed the 3rd hit of her jumping strong punch so that it takes off more damaged and now knocks down 

■ Rin
・Adjusted the recovery time for Houki

■ Sabade
・Adjusted his strong projectile to move forward over a longer distance

■ Sandra
・Adjusted the overall damage on her Knuckle Combo
・Buffed her weak punch Dash Counter
・Adjusted the hit box after the strong Titan Arts animation finishes
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