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 Mission: Impossible Arcade

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PostSubject: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Sun 17 Nov 2019 - 17:57

Mission: Impossible Arcade Mi_00

Sega Amusements International wrote:
SEGA is renowned for manufacturing highly profitable arcade games such as House of The Dead, Daytona, Lets Go Island and Transformers. Now with MISSION: IMPOSSIBLE ARCADE, based on the iconic Paramount Pictures franchise, SEGA brings one of the most influential, action-packed spy franchises to arcades and FEC’s worldwide. Paul Williams, CEO at SEGA says “We are thrilled to bring this multibillion-dollar blockbuster film franchise to our market. The incredible excitement for current films makes MISSION: IMPOSSIBLE one of the hottest licences for video games. We have given this game the all-star treatment, starting with a revolutionary new cabinet and packing in thrilling gameplay that instantly transports players into the Mission Impossible world and is sure to get them wanting more. With more MISSION: IMPOSSIBLE films planned, this franchise is, without doubt, a must-have for operators in 2020.”

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MISSION: IMPOSSIBLE ARCADE Cabinet image. Please note image for illustration purposes only, final product may be different.

Visitors to SEGA’s booth 1506 will be able to experience the immersive spy world when they enter the 4 player Super Deluxe Attraction cabinet. Designed to look like the IMF (Impossible Mission Force) safehouse, the interiors are full of details that convey the feel of the top-secret high-tech hideout. Edge lighting on the control area and on subwoofers, spot player lighting and LED floor lighting strips not only floods more light in the cabinet but also immerse the player in the hi-tech feel of the game. All the fast-paced action takes place on two huge 55” HD screens. Video camera feed shows the leading team player’s face in-game, adding a touch of competitive spirit. Four powerful bass shakers embedded in the floor in conjunction with surround sound and subwoofers lets players experience all the explosive action.

“The MISSION: IMPOSSIBLE films are some of the best spy movies ever made.  The adrenaline-fueled action and twists make MISSION: IMPOSSIBLE a cultural phenomenon. We bring all this energy and excitement to the game. Every detail from cabinet to game software has been designed to immerse the player in the high-tech spy world of MISSION: IMPOSSIBLE.” Says Justin Burke, General Manager at SEGA.

The awe-inspiring attraction cabinet features the iconic “fuse” from the films. The bright fuse-like animation light around the edge of the cabinet moves gradually; giving this cabinet a distinctive look that engages player attention from across the room. A smart proximity sensor detects players movement and initiates a special message on the massive 65” attract screen inviting players to join the covert task force. Multi-sided artwork allows operators to feature the game as attraction centrepiece. Williams added, “MISSION: IMPOSSIBLE ARCADE ushers a brand-new era in cabinet design for the industry. Our R&D team is leading the way by bringing fresh new ideas and engineering to achieve this breath-taking cabinet design.”

The brand-new dual pistol controllers are the next stage in-game controller technology. Using cutting edge accelerometer technology increases controller reliability by reducing moving parts. The new controller allows a greater range of motion, smoother movement, great accuracy and its ergonomic design, makes gameplay very comfortable. Feature lighting on the controller entices players and encourages them to keep playing. “This new hardware synergizes perfectly with game software allowing us to create fun new elements to the way players eliminates enemies. Using a single trigger fires a high accuracy shot while holding down both triggers allows for dual wield burst damage,” says Shinichi Ogasawara, R&D Game Producer at SEGA.

MISSION: IMPOSSIBLE ARCADE gameplay is easy to grasp, fun and full of thrilling action. Players take on the role as an IMF trainee and must complete missions to sabotage enemy plans that aim to weaponize humanoid robots. Players will use advance spy gadgets and weapons to complete their missions. Playing as a single or two-person team players must complete missions before the rival team does. This adds a fun and competitive edge to the game as players will be competing versus real opponents in linked games or versus AI in un-linked games.

The gameplay sees players complete 9 stages across 3 action-packed missions. Players will have to stealthily descend great heights, hack systems, eliminate opponents, track enemy targets, blast down doors, shoot and chase down enemies. MISSION: IMPOSSIBLE ARCADE gameplay software is truly packed with explosive action, excitement, suspense and humour from start to end.

Vince Moreno, US Sales Manager at SEGA, concluded with “Your mission, should you choose to accept it, is to visit SEGA booth 1506 at IAAPA! You will not want to miss it. We will have our entire sales team and key R&D personnel to discuss this and other products at the show. We look forward to seeing you all at IAAPA from 18th to 21st November at the Orange County Convention Centre.”

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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Wed 8 Jan 2020 - 22:38

More info:

The game features 9 stages.

Cabinet measurements:
Depth: 237cm
Width: 400cm
Height: 286cm

The game will be showcased at EAG International 2020 next week.

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Plus d'infos:
Le jeu comprend 9 niveaux.

Dimensions de la borne:
Profondeur: 237cm
Largeur: 400cm
Hauteur: 286cm

Le jeu sera présenté au salon EAG International 2020 la semaine prochaine.

Screenshots:
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Mission: Impossible Arcade Mi_06

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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Sun 19 Jan 2020 - 12:58

Mission: Impossible Arcade @ EAG 2020:

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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Sat 14 Mar 2020 - 17:47

Embargo is lifted so filming the game is now permitted:


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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Sun 14 Mar 2021 - 16:11

Mission: Impossible Arcade will ship in April.
Red Sun Systems is taking pre-orders for the game.
Price is the same as House of the Dead Scarlet Dawn.

Here's the game trailer and a picture of the final version of the cabinet (without the backdrop which is available as an option):

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Mission: Impossible Arcade sera livré en avril.
Les pré-commandes sont ouvertes chez Red Sun Systems.
Le prix est le même que celui de House of the Dead Scarlet Dawn.

Voici le trailer du jeu et une photo de la version finale de la borne (sans le décors du fond qui est disponible en option) :




Mission: Impossible Arcade Mia_07

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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Tue 1 Jun 2021 - 20:45

Interview of game producer Shinichi Ogasawara: https://www.arcadebelgium.be/ab.php?l=en&r=art&p=int003

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Interview du producteur du jeu Shinichi Ogasawara: https://www.arcadebelgium.be/ab.php?l=fr&r=art&p=int003

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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Sat 3 Jul 2021 - 13:13

Gameplay videos:






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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Fri 26 Nov 2021 - 16:55

Gameplay video of the deluxe (2-player) version of Mission: Imposible Arcade shot at IAAPA Expo 2021 by Arcade Heroes:

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Vidéo du gameplay de la version deluxe (2 joueurs) de Mission: Imposible Arcade filmée à l'IAAPA Expo 2021 par Arcade Heroes :



2-player deluxe version:
Mission: Impossible Arcade Mia_08

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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Thu 23 Jun 2022 - 0:42

New trailer:

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PostSubject: Re: Mission: Impossible Arcade   Mission: Impossible Arcade Clock_9Fri 13 Jan 2023 - 17:33

Gameplay video of the 2-player version of Mission: Impossible Arcade shot at EAG International Expo 2023 in London:


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