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 BlazBlue Chronophantasma

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Nomax
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PostSubject: BlazBlue Chronophantasma   Sun 5 Aug 2012 - 18:44


At BlazBlue Festival 2012, Arc System Works announced the release of a new BlazBlue in arcades for Winter 2012. Its name is BlazBlue Chronophantasma. Location tests will be held at Hey Akihabara.

Lors du BlazBlue Festival 2012, Arc System Works a annoncé la sortie d'un nouveau BlazBlue en arcade pour l'hiver 2012. Son nom est BlazBlue Chronophantasma. Des location tests auront lieu au Hey Akihabara.

A presentation video is available here. / Une vidéo de démonstration est disponible ici.

Here's the character list / Voici la liste des combattants:

- Amane Nishiki
- Bullet
- Azrael
- Ragna The Bloodedge
- Jin Kisaragi
- Noel Vermillion
- Rachel Alucard
- Taokaka
- Iron Tager
- Litchi Faye Ling
- Arakune
- Bang Shishigami
- Carl Clover
- Hakumen
- Tsubaki Yayoi
- Hazama
- Makoto Nanaya
- Valkenhayn R Hellsing
- Platinum The Trinity
- Relius Clover

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PostSubject: Re: BlazBlue Chronophantasma   Mon 6 Aug 2012 - 11:30

BlazBlue Chronophantasma is on location test until August 12 at Hey Akihabara. Old characters have new costumes and the move list is updated with changed and new moves, the poses were redrawn. Stages and music were also renewed.
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BlazBlue Chronophantasma est en location test jusqu'au 12 août au Hey Akihabara. Les anciens personnages ont de nouveaux costumes et il y a des changements et des nouveautés au niveau des coups, les poses ont été redessinées. Les stages et les musiques ont aussi été revus.


New characters /Les nouveaux personnages:







Move list flyer/ Flyers de la move list :







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PostSubject: Re: BlazBlue Chronophantasma   Sat 18 Aug 2012 - 13:02

Le deuxième location test se tiendra du 24 au 26 août / 2nd location test will be held from August 24 to 26.

- Taito Station Sapporo (Hokkaido)
- Taito Station Sendai (Miyagi)
- Hey Akihabara
- Taito Station Toyohashi (Aichi)
- Taito Station Nihonbashi (Osaka)
- Taito Station Hiroshima
- Taito Station Fukuoka
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PostSubject: Re: BlazBlue Chronophantasma   Thu 18 Oct 2012 - 13:45

The game should be out late November.

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Le jeu devrait sortir fin novembre.


Opening movie : http://youtu.be/oHXlM0ERsXo
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PostSubject: Re: BlazBlue Chronophantasma   Sun 28 Oct 2012 - 13:25

New characters : μ-No.12- and ν-No.13-

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Nouveaux personnages : μ-No.12- et ν-No.13-





μ-No.12-



ν-No.13-



















































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PostSubject: Re: BlazBlue Chronophantasma   Wed 21 Nov 2012 - 20:12

BlazBlue Chronophantasma is out today.

---------------------------------

BlazBlue Chronophantasma est sorti aujourd'hui.
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PostSubject: Re: BlazBlue Chronophantasma   Mon 26 Nov 2012 - 21:15

Rayokarna's first impression: https://www.facebook.com/photo.php?fbid=10150328635284977

NGI|LMH.Rayokarna wrote:
I’m sure anyone reading this knows about BlazBlue already so let me cut to the chase! BlazBlue Chronphantasma (BBCP for short) is the fifth iteration of the franchise to be released on the arcade and the fourth to be released on console (CS1 and CS2 was on the same disc and upgraded via patch and DLC).

This game is has the biggest overhaul in terms of game system, character balance and UI design since the shift from Calamity Trigger to Continuum Shift. It also has the most characters in the roster introducing 4 new characters (Bullet, Azreal, Amane and Izayoi who is yet to be released as a playable character) and Lambda 11 has been replaced with CT’s V-13 for story mode
purposes.

The biggest differences to BBCP and BBCSEX:

User Interface: Back to the original blue theme from both CT and CS1, they also changed the font of the text and streamlined the UI making it easier on the eyes.

Character Designs: Most notably are Tsubaki and Noel have gotten a character overhaul in terms of cosmetic looks (More Noel than Tsubaki who seems to be in a permanent black colour pallet) for
story mode purposes.

Bursts: Now bursts are rechargeable over the match and is not dependent if you have lost the round or not to have access to them. You can only burst when the gauge is full. Also, Gold Bursts have now been taken out for Over Drives

Over Drives: A new mechanic where if you press the buttons for burst you’ll get an X-Factor like aura from Marvel which gives you boosted Drive abilities for a period of time. This period of time
significantly increases depending on how much health you have left. The lower your health the longer the OD period lasts for, they also freeze the timer too.

Astral Drives: Now they don’t take up a burst to use, as long as you have 100% Heat they are good to go.

Crush Triggers: They allow some moves to Guard Break (If the opponent isn’t using Barrier) at the cost of 25% Heat. It’s a in between of EX moves, P4A to Guard Break moves in the Street Fighter EX series.

Hit freezing: The frame freeze from the old games when a hit connects has been considerably reduced making the game flow better in between attacks.

Sound: The sound of the hits has also changed, some specialised hits like slashes and Trinity’s attacks have stayed the same however.

Balancing: right, the game has changed considerably so match up knowledge and what not is a little up in the air so some characters have new attacks or different properties applied to their old ones.
Better to look on Dustloop for character specific changes.

Game Speed/Input Speed: This is a strange one, something is different with the input speed or game speed but I’m unsure what it could be. I played a bit of Extend before playing this game and the timing to hit inputs in CP were completely different. It seems that you have to input a lot faster and there is less time to input buffer. This could be with the reduction of the hit freeze being reduced.

It’s something you have to play yourself to notice.

First Impressions:

Well I picked my old main from the other BB games, Noel Vermillion to test the waters of CP and found it quite refreshing from the first match on score attack. Her new feel and some of her
restraints removed from her heavily neutered Extend version of herself made her fun to play as again. She received two new moves: Chamber Shot which blows back the opponent from close range and a new j.2C which can be used on its own or after Revolver Blast. She also received a new Astral Drive too.

The game seemed a lot more flowing than the Continuum Shift series, like the Turbo version of the original Street Fighter 2. Because of this, the game seems to be faster or move along quicker than before which would probably explain the changes to the input speed and buffering which is different to the older ones too.

Overdrives are also quite interesting. Being able to press four buttons and have an increased utility of your D moves is a little absurd.

While the use the has little to no utility when you have full health,
when lower you really have to make the choice on saving it for a burst or blowing it on an all out an attack which could open up your opponent and unsettle them. Noel’s D moves got a huge increase
in speed (Very noticeable actually, from looking into it you could create some very ambiguous scenarios with it) and increased properties to some of her drive attacks.

Definitely an interesting comeback mechanic (Coupled with the meter regen from the older games) which can quickly change
the tide of a fight, I’m sure that it would be explored long into CP’s life.

The new characters all seem to play differently from when I fought them. Bullet and Azreal both hit like trucks but Amane is more about mix ups and keep away from what I’ve experienced from
fighting them.

Fighting Bullet is normally where her mix ups lead into ridiculous damage; this is especially scary when she’s in Over Drive Mode. Just have to get out of there and get the hell away once she’s all burning up.

Azreal is more about just a pure and direct beat down, nothing fancy about it. He does a lot of damage very quickly but his initial moves are quite slow but have long range. His attacks normally
leave you in the corner or almost there from the other side where he can punish a wrong guess or silly mistakes for damage by the truck load and he has a dive kick.

Amane’s attacks are just as initially ambiguous as his gender but he has a very good keep away tendency. His drill attacks can blow through Barrier meter really quickly if gone unchecked and can
cause a problem for Rush Down characters if he has his way. He has excellent manipulation of the other character’s movement, a very interesting take on a keep away character.

All in all, for BlazBlue fans looking for a true sequel to the Continuum Shift series, you’ve got it, it’s different enough to be considered its own game in the series while being just familiar enough for older players to feel at home in it. This is a very good game for people who skipped out on Extend but still like the BlazBlue formula, defiantly looking forward to how this game evolves.

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PostSubject: Re: BlazBlue Chronophantasma   Sat 22 Dec 2012 - 12:58

BlazBlue Chronophantasma 1st update is available since yesterday. It's only fix some problems.

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La 1re update de BlazBlue Chronophantasma est disponible depuis hier. Elle corrige juste quelques problèmes.

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PostSubject: Re: BlazBlue Chronophantasma   Sat 23 Mar 2013 - 10:35

BlazBlue Chronophantasma Ver 1.02 will be out on March 28.

Two new game modes will be added:

- Unlimited Mars: the player compete in 10 stages, opponents are greatly enhanced than usual. Player's results are recorded in the "Player's Guild".
- Survival: the player continues to play the game until the time limit expires. The difficulty increases after each battle. A national ranking will be available.

----------------------------------------------------------------------------------------

BlazBlue Chronophantasma Ver 1.02 sortira le 28 mars.

Deux nouveaux modes de jeu seront ajoutés:

- Unlimited Mars: composé de 10 stages dans lesquels les ennemis sont beaucoup plus forts qu'habituellement. Les résultats sont enregistrés dans la "Player's Guild".
- Survival: le joueur continue à se battre jusqu'à la fin d'un temps délimité. La difficulté augmente après chaque combat. Un classement national est prévu pour ce mode.









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PostSubject: Re: BlazBlue Chronophantasma   Sun 2 Feb 2014 - 10:26

An update of BlazBlue Chronophantasma will be available on Mid-March. Three well known characters will be added: Kagura, Terumi, Kokonoe. The game will be rebalanced and many special moves will be changed.

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Une mise à jour de BlazBlue Chronophantasma sera disponible à la mi-Mars. Trois personnages bien connus de la série seront ajoutés: Kagura, Terumi, Kokonoe. Le jeu sera également rééquilibré et pas mal de coups spéciaux seront revus.
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PostSubject: Re: BlazBlue Chronophantasma   Sun 9 Mar 2014 - 9:16

BlazBlue Chronophantasma ver.1.10 will be out on March 19. Besides the new characters, the game will be rebalanced and some characters will get new techniques.

-------------------------------------------------------------------------

BlazBlue Chronophantasma ver.1.10 sortira le 19 mars. Outre les nouveaux personnages, il y aura un rééquilibrage et certains personnages bénéficieront de nouvelles techniques.





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PostSubject: Re: BlazBlue Chronophantasma   Fri 18 Jul 2014 - 18:18

BlazBlue Chronophantasma version 2.0 is scheduled to be released in Autumn. There will be two new characters: Celica A. Mercury and Lambda-11.

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La version 2.0 de BlazBlue Chronophantasma est prévue pour l'automne. Il y aura deux nouveaux personnages: Celica A. Mercury et Lambda-11.









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PostSubject: Re: BlazBlue Chronophantasma   Sat 26 Jul 2014 - 14:09

BlazBlue Chronophantasma Ver2.0 will be on location test from August 7 to 10 at:

- Hey Akihabara
- Taito Station Nihonbashi (Osaka)
- Taito Station Fukuoka
- Taito Station Osu (Nagoya)

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BlazBlue Chronophantasma Ver2.0 sera en location test du 7 au 10 août dans les salles suivantes:

- Hey Akihabara
- Taito Station Nihonbashi (Osaka)
- Taito Station Fukuoka
- Taito Station Osu (Nagoya)
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PostSubject: Re: BlazBlue Chronophantasma   Wed 17 Sep 2014 - 18:54

BlazBlue Chronophantasma Ver2.0 visual. The game will be released on October 9.

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Le visuel de BlazBlue Chronophantasma Ver2.0. Le jeu sortira le 9 octobre.

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PostSubject: Re: BlazBlue Chronophantasma   Wed 1 Oct 2014 - 21:02

BlazBlue Chronophantasma Ver2.0 opening movie: http://youtu.be/tRCv2oKr_Lo
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